Sean Fowke

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I have experience with using game engines such as Unreal and Unity. I've used C++ and C# as well as visual scripting in Unreal's blueprints to create new features and mechanics. I'm excited to make great games with a passionate team!

Projects

One Bullet

  • One Bullet is a puzzle/stealth game where the objective is to kill all enemies in a room with only one bullet using distractions and reflective surfaces.

  • Designed and programmed all elements of this stealth/puzzle game.

  • Designed a ricochet mechanic to get the bullet around the level.

  • Designed AI that will patrol a set path, become distracted when the player distracts them and chase the player when spotted.

  • Implemented new features and reiterated on design according to player feedback.

  • Project length: 3 Weeks

Game Design Documentation
Itch.io
DevLog/PostMortem

Short gameplay demo for One Bullet

Wish of the Strays

  • Wish of the Strays in a rogue-like SRPG with sim elements.

  • I was responsible for creating and designing the hub world and all it’s NPCs and activities.

  • Used C++ for all core functionality and used blueprints for UI.

  • Gave NPCs wandering behaviour using a steering algorithm.

  • Used datatables to populate the NPCs with proper information (text, cost etc.).

  • Project length: 8 months

Hub World Design Analysis
Itch.io
Github

Showing off the portion of the Wish of the Strays that I worked on. I worked on the hub world, NPCs and cutscene system.

Tales of Rostra

Worked as Narrative programmer on a team of fiveIt was made in Unity C#Worked on a branching dialogue system that had the capacity to remember choices made in dialogueWorked on a cutscene system that incorporated the dialogue system Worked on the story progression that the player would takeProject length: 4 monthsItch.ioGithub
  • Tales of Rostra is a classic style JRPG, with a branching narrative that could remember choices made by the player.

  • Worked as Narrative programmer and designed the narrative systems on a team of five.

  • It was made in Unity C#.

  • Worked on a branching dialogue system that had the capacity to remember choices made in dialogue.

  • Worked on a cutscene system that incorporated the dialogue system .

  • Designed narrative flow and the progression of the player through the story.

  • Project length: 4 months

Itch.io

Github

Final update for project Rostra. Here I give some retrospect on the project it self and play through the tutorial.

The Caverns Below

Submission for Global Game Jam 2021Made in Unity C#Sole developerWorked on monster AI using a finite state machineWorked on central light mechanicProject length: 3 days  Itch.io Code
  • Caverns Below is a horror game that tasks the player with navigating a cavern using a light to guide them to the end, all while being chased by a monster.

  • Submission for Global Game Jam 2021.

  • Made in Unity C#.

  • Implemented and designed all mechanics and features for this game.

  • Worked on monster AI using a finite state machine.

  • Designed a central light mechanic.

  • Project length: 3 days

    Itch.io
    Code

My submission for the 2021 Global Game Jam. Caverns Below is a first person horror game where you need to navigate a maze using a light emitted at the end of...

One Button Ninja

Created for HiJamMade in Unity C#Worked as a gameplay programmer in a team of twoWorked on central mechanic as well as some secondary mechanicsProject length: 3 daysItch.ioCode
  • One Button Ninja is a puzzle game focused around the switching of two different worlds between a light world and dark world to solve puzzles.

  • Created for HiJam.

  • Made in Unity C#

  • Worked as a gameplay programmer in a team of two.

  • Worked on central mechanic as well as some secondary mechanics.

  • Project length: 3 days

Itch.io

Code

You can download the game from here:https://ayyad.itch.io/one-button-ninja-in-a-one-trick-pony-worldThis is a game we made as part of HiJam, a game jam hoste...

About me

Hi, my name is Sean Fowke. Ever since I was young I’ve wanted to make games with interesting mechanics that people are going to want to keep playing. I like to sit down and analyze decisions made in the game design process and try to figure out why there were made. I like to analyze features I’ve designed to figure out how I can improve in the future. I love making games and it’s something I look forward to each day! I want to work with a team who is passionate, supportive, and will help me grow my skill set. My hobbies outside of video games are writing, Dungeons and Dragons, and oil painting. If my work interests you feel free to contact me using the links below. Can’t wait to hear from you! If you want to find out more about me and my journey click here

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Contact me